DEPRECATED MANUAL
This manual is DEPRECATED and only for older products versions it won't match your latest Signature products versions.
Go back to the latest MANUAL version
Body
HUD Layers tab
Body parts alpha
This section is to manage your body alpha, select any body part to hide or show.
Tips: Hold left click and paint with your mouse over the body parts you would like to hide only in HIDE BODY by PART mode
Swap between HIDE BODY by PART and HIDE BODY by SECTION
Fingernails: hide/show left or right fingernails
Toenails: hide/show left or right toenails
Tips: Hold left click and paint with your mouse over the body parts you would like to hide only in HIDE BODY by PART mode
Swap between HIDE BODY by PART and HIDE BODY by SECTION
- select by PART if you want to hide your by part, for example just your wrist
- select by SECTION if you want to hide your body by section, for example the whole forearm
Fingernails: hide/show left or right fingernails
Toenails: hide/show left or right toenails
Alpha save slots
These saving icons allow you to save the current hidden body parts
How to save the current alpha:
Clear preview: you can clear the alpha preview (colored in cyan) (only if you wear the body)How to save the current alpha:
- 1. select the save slot you want to save the current alpha
- 2. click on the button "SAVE"
- 1. select the save slot you want to apply on your body (it will show a preview of the selected save in cyan color)
- 2. click "APPLY" below (the preview will turn blue, it will be applied on the body)
- 1. select the save slot you want to delete
- 2. click "DELETE" below
- 3. you will need to confirm, click "YES" on the dialog menu
- 1. click on the red database erase logo
- 2. you will need to confirm, click "YES" on the dialog menu
Alpha presets: click on (HIDE - SHOW) then select which preset you would like to interact with.
Example: If you click on [top] it will hide this section and turn the button to [X top], if you click [X top] it will turn the preset to visible
Layers
Select between TATTOO, UNDERWEAR and CLOTHES
(mask mode does not work on the tattoo layer with advanced lighting enabled)
Alpha mode informations:
(mask mode does not work on the tattoo layer with advanced lighting enabled)
- HIDE SHOW, swap between HIDE(blue) and SHOW(white) select the body section you would like to interact by clicking the correct icons
- MASK BLEND, swap between MASK(black) and BLEND(grey) select the body section you would like to interact by clicking the correct icons
Alpha mode informations:
- BLEND MODE, use this mode if you want to blend texture such as bodyhair or tattoo texture, warning you cannot overlap more than 1 blended texture
- MASK MODE, use this mode if you want to overlap multiple textures like (boxers, briefs, t-shirt)
- If you are using a tattoo texture on the tattoo layer, make sure to set your tattoo layer to BLEND mode, the underwear and clothes layers set to MASK mode
- If you would like to apply a textures like (boxers, briefs, t-shirt, ...) you will need to apply it on the underwear or clothes layers and set these layers to MASK mode
- If you would like to apply multiples tattoo, one tattoo on the TATTOO torso layer set to BLEND MODE, another tattoo on UNDERWEAR arms layers and set to BLEND MODE
HUD Options tab
Settings
- Bakes on Mesh: Click on Bakes on Mesh, then follow the window popup instructions.
Activate: on the popup window, select Activate it will set the body to work with BoM textures. Deactivate: on the popup window, select Deactivate it will set the default body textures.
- Auto Hide: if you does not want to use the auto hide for clothing feature you can disable it by turning this button OFF
- Ankle Lock:you can lock your ankle position to zero by turning this button ON
- Delete all scripts: this button will remove all scripts from your body with a confirmation
- Instructions: bring you to this manual
- Teleport to store: teleporting you to the Signature mainstore
Fingernails shapes (only for female body)
SQUARE: Click any square shaped nails icon to change your fingernails style.
ALMOND: Click any almond shaped nails icon to change your fingernails style.
ALMOND: Click any almond shaped nails icon to change your fingernails style.
Hands and feet poses
FEET: (only for female body)
Select between flat medium and high tip toes feet height
HANDS:
Select between 10 hands animations,
icons L (left) and R (right) allow you to trigger different animations for each side
MOTION LEFT and MOTION RIGHT: this is a random moving fingers animation
use 3RD party AO: click this button if you would like to use a 3rd party animations, AO
Select between flat medium and high tip toes feet height
HANDS:
Select between 10 hands animations,
icons L (left) and R (right) allow you to trigger different animations for each side
MOTION LEFT and MOTION RIGHT: this is a random moving fingers animation
use 3RD party AO: click this button if you would like to use a 3rd party animations, AO
HUD Paint tab
Layers to tint
In this section you can tint any layer you want using the color picker
LAYERS TO TINT
Click on LSL RGB HEX to input the color value you want:
LAYERS TO TINT
- 1. select the target (layer) you would like to tint
- 2. hold and drag left click to choose the color to apply to the target
- 3. when you're satisfied of the color, release left click and the color is applied to the body
Click on LSL RGB HEX to input the color value you want:
- 1. directly input a color to the current selected target
- 2.1. input HEX color (example: afa099)
- 2.2. input RGB color (example: 175,161,153)
- 2.3. input LSL color (example: <0.686, 0.627, 0.600>)
Tint save slots
These paint drops icons allow you to save the current selected color
How to save the current selected color:
How to save the current selected color:
- 1. select the tint you want to save on the color picker
- 2. left click any paint drop icon on the 2nd row
- 3. a menu pops up then select "Save" or "Overwrite"
- 1. left click the saved color you want to apply
- 2. a menu pops up then select "Apply"
- 1. left click the saved color you want to delete
- 2. a menu pops up then select: "Delete"
- 3. if the icon color turns white, that means the saved color is deleted
Skin effects
Here you can tweak your body glossiness and intensity, this feature works only if your
graphics settings are maxed up (advanced lighting and materials enabled)
How to adjust my skin effects:
How to adjust my skin effects:
- 1. Select the texture effect that you want by clicking on the glares or wet icon
- 2. Skin texture relief: creases and bumpiness effects, ON or OFF
- 3. Adjust each sliders how you like it, or turn it off by clicking OFF in front of the slider
SKINS
Select the skin of your choice by clicking the tone you would like to apply on your body
NAILS
- 1. Select FINGERS or TOES
- 2. Select the nails of your choice by clicking the color you would like to apply
HUD Textures tab
How to input your own texture:
- click on the INPUT button if he is greyed out
- Open your Second Life inventory, hold the far left CTRL key on your keyboard, drag and drop a texture over the DRAG & DROP box on your body HUD
(or click Input UUID and paste the texture UUID) - Select the texture you would like to apply, by clicking the correct small square where your texture is at
- Once you have selected the chosen texture, the large square is the active texture who is going to be applied on your body
- Now on the DESTINATIONS (Layers) section select which layer you would like to apply the active texture
- On the BODY PARTS section, check each box (body parts) you would like to apply the texture on
- Once you are done, you can click on 'APPLY TO BODY' button, and it will apply directly over your body parts
- (Make sure your layer are showing, in the 1st TAB of your HUD)
If you need to empty your texture storage, you can erase all textures stored in the HUD by simply clicking the erase icon.
How to clear a layer or texture
- click on the CLEAR button if he is greyed out
- Select the destination you would like to clear on the DESTINATIONS (Layers) section
- On the BODY PARTS section, check each boxes you would like to clear the texture from
- Once you are done, you can click on 'APPLY TO BODY' button, and it will clear your body parts
How to match your head
Our neck junction is fully adapted to the SL default neck junction, if you want a perfect neck match you should try our DEFAULT body shape. Or follow the following steps.
For a better look you should take care of these informations (in the default Second Life appearance editor):
For a better look you should take care of these informations (in the default Second Life appearance editor):
- make sure you have your body fat set to ZERO if you are using the default SL head
- our bodies doesn't support Knock/Bow Legged, set it to 50 (DEFAULT)
Match a Signature mesh head
How to match a Signature mesh head using Bakes on Mesh skin texture:
- remove any alpha mask layer that you are wearing
- turn on Bakes on Mesh, 2nd TAB of your body HUD
- wear the BoM activator that come with your HEAD, click on it
- simply wear any Bakes on Mesh compatible skin
- on the BODY HUD select the skin tone you would like
- on the HEAD HUD select the same texture tone as the BODY
Match other creator mesh head
How to match other creator mesh head using Bakes on Mesh skin texture:
- remove any alpha mask layer that you are wearing
- turn on Bakes on Mesh, 2nd TAB of your body HUD
- turn on Bakes on Mesh on your head HUD
- simply wear any Bakes on Mesh compatible skin
- wear your HEAD skin texture applier and apply
- wear your BODY skin texture applier and apply
- wear the body HUD
- go to 3rd TAB of your body HUD, choose the closest skin tone
- under LAYERS TO TINT, select SKIN, then fine tune with tint picker
Match the default Second Life head
How to match the default Second Life head using default body skin texture:
- wear the body HUD, go to 3rd tab, choose the closest skin texture tone
- once you have the closest skin texture tone (example the 5th), wear the correct NECK GRADIENT Tattoo Layer that come with the body (example: NECK GRADIENT - TONE 5)
- now edit the NECK GRADIENT Tattoo Layer in the SL APPEARANCE editor (right click on the NECK GRADIENT > Edit), click on the Color/Tint, then choose the perfect color in the SL Picker
- once you have the perfect color, in the Color Picker click the Hex tab, copy the Hex color code
- make sure to SAVE your gradient layer edit by clicking Save
- you can close the APPEARANCE editor
- now go back to the body HUD 3rd tab on the LAYERS TO TINT make sure to select SKIN
- then click the 'HEX' button, paste your HEX code that you copied earlier to the TEXTBOX
- click Submit
Head
HUD Anims tab
Facial expressions
You can choose separately between 32 animations to trigger, 16 upper face and 16 lower face animations.
Expressions trigger types:
Expressions trigger types:
- SINGLE: This type plays the animation only one time and stop
- STATIC: This type plays the animation forever
- RANDOM: Select this type if you want to play multiple animations in a random order
Settings
Animations settings:
- BLINKS: Switch ON and OFF for the eyes blink, select between 3 blink speeds
- ANIM SPEED (only RANDOM type): Select between 3 speeds, this sets the time until the next animation starts
- TYPING: Switch between ON and OFF. When enabled, your lips will start moving when you type in the local chat
- 1. Open your head folder
- 2. Choose between 3 voice levels detection (low, medium, high)
- 3. Right click the gestures level you want to use and click "Activate"
HUD Options tab
Tint picker
In this section you can tint any layer you want using the color picker.
TARGET TO TINT
INPUT COLOR VALUE
TARGET TO TINT
- 1. select the target (layer) you would like to tint (face, tattoo, makeup, eyebrows, beard, hair, eyelashes)
- 2. hold and drag left click to choose the color to apply to the target
- 3. when you're satisfied with the color, release left click and the color is sent to the body
INPUT COLOR VALUE
- 1. directly input a color to the current selected target
- 2.1. input HEX color (example: afa099)
- 2.2. input RGB color (example: 175,161,153)
- 2.3. input LSL color (example: <0.686, 0.627, 0.600>)
Tint save slots
These saving icons allow you to save the current selected color.
How to save the current selected color:
How to save the current selected color:
- 1. select the tint you want to save
- 2. left click any saving icon
- 3. a menu pops up on your screen then select "save current"
- 1. left click the saved color you want to apply
- 2. a menu pops up on your screen then select "apply this"
- 1. left click any saving icon
- 2. a menu pops up on your screen then select "delete this"
- 3. if the icon color turns white, that means the saved color is deleted
Textures
SKIN TONES:
- 1. select between 3 skin types (young, mature and gamey)
- 2. choose the skin tone you would like to apply
- 3. left click to apply
- 1. choose the hair type you would like to apply
- 2. left click to apply
- 1. choose the beard type you would like to apply
- 2. left click to apply
- 1. choose the eyebrows type you would like to apply
- 2. left click to apply
- 1. choose the eyelashes type you would like to apply
- 2. left click to apply
- 1. choose the eyes color you would like to apply
- 2. left click to apply
Glossiness
Here you can tweak your head glossiness intensity, this feature works only if your
graphics settings are maxed up (advanced lighting and materials enabled)
If you would like to have a faded head glossiness lower the value, else if you would like a sharp looking glossiness higher the value.
How to tweak the glossiness intensity:
Skin pore effect: you have the possibility to turn ON and OFF the skin pore effect.
If you would like to have a faded head glossiness lower the value, else if you would like a sharp looking glossiness higher the value.
How to tweak the glossiness intensity:
- 1. left click on the number
- 2. a menu pops up on your screen, enter a value between 0 and 255 (0 is OFF and 255 is maximum)
- 3. left click submit, the value is sent to the head and apply itself
Skin pore effect: you have the possibility to turn ON and OFF the skin pore effect.
Layers utils
HIDE EYES: this button allows you to hide and show your eyes
HIDE EARS: this button allows you to hide and show your ears
INPUT TEXTURES: this button allows you to quickly apply textures to your head
HIDE EARS: this button allows you to hide and show your ears
INPUT TEXTURES: this button allows you to quickly apply textures to your head
- 1. left click the button
- 2. a menu pops up on your screen then follow the steps
- 1. left click the button
- 2. a menu pops up on your screen then follow the steps
How to match your body
Our neck junction is fully adapted to the SL default neck junction, if you want a perfect neck match you should try our DEFAULT body shape. Or follow the following steps.
For a better look you should take care of these informations (in the default Second Life appearance editor):
For a better look you should take care of these informations (in the default Second Life appearance editor):
- make sure you have your body fat set to ZERO
Match a Signature mesh body
How to match a Signature mesh body using default body skin texture:
- on the HEAD HUD select the skin tone you would like
- on the BODY HUD select the same texture tone as the BODY
Additional HUD
Additional Alpha Saves HUD
How to use
If you would like more alpha save slots you can get your "Additional Alpha Saves HUD" below each body vendor at our mainstore inworld, as group gift.
How to import alpha save from your main body HUD:
How to import alpha save from your main body HUD:
- 1. wear the main body HUD and the Additional Alpha Saves HUD
- 2. select a saved slot on the main body HUD
- 3. select a empty slot on the Additional Alpha Saves HUD
- 4. click on "import alpha save" button on the Additional Alpha Saves HUD
Genital
HUD & informations
Interaction
Select between 4 penis stages, flaccid to fully hard.
Adjust your shaft pointing direction by clicking on the arrows. (if not flaccid)
RESIZE bar: you can change your genital size by adjusting the bar - to +
REFRESH icon: reset the shaft to default position (horizontal)
Adjust your shaft pointing direction by clicking on the arrows. (if not flaccid)
RESIZE bar: you can change your genital size by adjusting the bar - to +
REFRESH icon: reset the shaft to default position (horizontal)
- EYE icon: will completely hide or show your genital
- DROPPLET icon: is to start ejaculating (trigger particles if no condom is on, else you will ejaculate inside the condom) Also make sure your SL Viewer have particles enabled in your SL viewer settings, (Advanced > Rendering > Particles)
- CONDOM: wear a condom (doesn't work when flaccid)
- THROB: enable penis throbbing while ejaculating
- DRIP: toggle a drips under the shaft (doesn't work when flaccid)
- PUBIC HAIR: shows pubic hair over your genital
Target to tint
In this section you can tint any layer you want using the color picker
LAYERS TO TINT
Click on LSL RGB HEX to input the color value you want:
LAYERS TO TINT
- 1. select the target (layer) you would like to tint
- 2. hold and drag left click to choose the color to apply to the target
- 3. when you're satisfied of the color, release left click and the color is applied to the genital
Click on LSL RGB HEX to input the color value you want:
- 1. directly input a color to the current selected target
- 2.1. input HEX color (example: afa099)
- 2.2. input RGB color (example: 175,161,153)
- 2.3. input LSL color (example: <0.686, 0.627, 0.600>)
Tint save slots
These paint drops icons allow you to save the current selected color
How to save the current selected color:
How to save the current selected color:
- 1. select the tint you want to save on the color picker
- 2. left click any paint drop icon on the 2nd row
- 3. a menu pops up then select "Save" or "Overwrite"
- 1. left click the saved color you want to apply
- 2. a menu pops up then select "Apply"
- 1. left click the saved color you want to delete
- 2. a menu pops up then select: "Delete"
- 3. if the icon color turns white, that means the saved color is deleted
Skin effects
Here you can tweak your body glossiness and intensity, this feature works only if your
graphics settings are maxed up (advanced lighting and materials enabled)
How to adjust my skin effects:
How to adjust my skin effects:
- 1. Adjust each sliders how you like it, or turn it off by clicking OFF in front of the slider
SKINS
Select the skin of your choice by clicking the tone you would like to apply on your genital
Appliers
Signature applier
How to use
You can get your textures kits at the Signature mainstore below the products display vendors.
Our Signature products have a built-in Signature applier system, which means all Signature appliers work with any Signature body or head.
For customers:
Our Signature products have a built-in Signature applier system, which means all Signature appliers work with any Signature body or head.
For customers:
- 1. simply wear your Signature applier
- 2. choose and left click the button you would like to apply
- 1. get a texture kit for head or for body
- 2. open the kit and get the content of the kit into your inventory
-
3. create a HUD with at least 2 prim,
- only 1 root prim (root prim is the prim with the Applier and Config script inside)
- at least 1 child prim (all others child prims is the buttons to apply the texture) - 4. put the Applier script (not the config script) into root prim
- 5. put the config script into root prim
- 6. follow the instructions in the local chat or read the hovering text above your HUD in Second Life
- There is a demo applier inside your folder, take a look at the content and the build of this demo applier
- Make sure to correctly label each child prims (buttons) the same as in the config script
- Take a look at the config that comes with the kit, there is an example configuration inside
- You can link a child prim to your hud called "detach" if you click this button the HUD will detach from your ATH
Compatibilities
Signature layers name:
Signature body layers | Signature head layers |
---|---|
Body | Face |
Tattoo | Tattoo |
Underwear | Makeup |
Clothes | Eyebrows |
Nails | Beard |
Material | Hair |
N/A | Eyelashes |
N/A | Left_eye |
N/A | Right_eye |
N/A | Normal |
N/A | Specular |
All the Signature appliers are compatible with any body or head,
excepted certain older body versions that does not support textures on left and right arms separately,
but older version of appliers are working on the recent body and head.
excepted certain older body versions that does not support textures on left and right arms separately,
but older version of appliers are working on the recent body and head.
Omega applier
How to use
Omega is an universal texture applier system, this system works with our Signature products with a pre-installed Omega system, any Omega compatible applier works with our products.
For customers:
For customers:
- 1. simply wear your Omega applier
- 2. choose and left click the button you would like to apply
- If you would like more informations about our Signature products compatible with Omega, take a look at the Omega website
Compatibilities
Head layers compatibilities:
Signature head layers | Omega head layers |
---|---|
Hairbase | Hairbase |
Tattoo | Forehead |
Eyebrows | Eyebrows |
Makeup | Eyeshadow and Eyeliner |
Tattoo | Cheeks |
Makeup | Lips |
Beard | Chin |
Body layers compatibilities:
Signature body layers | Omega body layers |
---|---|
Body | Skin |
Tattoo | Tatt |
Underwear | Undies |
Clothes | Clothes |
Dummyser
How to use
You can get your Dummyser at the Signature mainstore below the products display vendors. Left click on the TEXTURES KIT button.
The Dummyser is a dummy for textures creators to test their work using uplaoded or temporary texture.
For a proper use of this dummy you will need a land or a sandbox with script allowed.
Drop the "Dummy" on the ground and the "Local Texs" cube near the Dummy.
To remove a texture from your dummy select the body parts and the destinations you would like to clear and click on the refresh icon.
If you need to empty your texture storage, you can erase all textures stored by simply clicking the erase icon.
The Dummyser is a dummy for textures creators to test their work using uplaoded or temporary texture.
For a proper use of this dummy you will need a land or a sandbox with script allowed.
Drop the "Dummy" on the ground and the "Local Texs" cube near the Dummy.
Inventory textures
How to apply your inventory textures:
- Open your Second Life inventory, hold the far left CTRL key on your keyboard, drag and drop a texture over the 'blue box icons'
- Select the texture you would like to apply, by clicking the correct small square where your texture is
- The large square is the active texture who is going to apply on the dummy
- Select which destination you would like to apply your texture: DIFFUSE, NORMAL or SPECULAR
- Make sure you have selected a body parts (on the SELECT PARTS left section)
- On the bottom left side, you can click on the 'APPLY TO DUMMY' button, and it will apply to the dummy
Local textures
How to apply your local textures:
- Select which destination you would like to apply your texture: DIFFUSE, NORMAL or SPECULAR
- Make sure you have selected a body parts (on the SELECT PARTS left section)
- Right click on the Local Texs cube and click edit, go under the Texture editor tab
- 1. Click on the default wooden texture, a window pops up
- 2. Check the Local checkbox
- 3. Click on Add
- 4. Select the texture on your computer, click Open
- 5. Under Name, select the correct texture you would like to apply on the cube
- 6. Make sure the 'Apply now' box is checked near the OK button, then click OK
- The texture automatically apply to the dummy everything the local texture change or is saved
- You can left click Touch on the cube to force applying the texture on the dummy
To remove a texture from your dummy select the body parts and the destinations you would like to clear and click on the refresh icon.
If you need to empty your texture storage, you can erase all textures stored by simply clicking the erase icon.
Auto hide
How to use
You can get your auto hide kit at the Signature mainstore below the body display vendors.
The auto hide is a system that is already installed to the body by default, if you wear any compatible auto hide clothes, object or prim it will hide or show automatically on attach or detach.
You can disable this feature using your body main HUD, option TAB under settings (ON or OFF)
How to create an auto hide object:
Tips: if your cloth that you bought is not compatible with this feature, do what is explained above.
Once you have setup your auto hide object, attach this object that you have created on your ATH or any AVATAR attachments point, wear this prim/object at the same time as your cloth or outfit, it will automatically hide your body parts for you.
The auto hide is a system that is already installed to the body by default, if you wear any compatible auto hide clothes, object or prim it will hide or show automatically on attach or detach.
You can disable this feature using your body main HUD, option TAB under settings (ON or OFF)
How to create an auto hide object:
- 1. wear the latest version of your body and HUD (you can get the latest version using the redelivery terminal at the mainstore)
- 2. wear or rez on the ground your object, put the AUTO_hide_body script inside the root content of that object (for example: mesh clothes, prims or any objects)
- 3. on the body HUD select only the parts (in blue) that you would like to auto hide for this current object
- 4. wear the "[SIGNATURE] AUTO Hide - HUD Manager", then click on it
- 5. wait for the "AUTO Hide - HUD Manager" to do the work (you can read what the HUD says using your local chat), if everything is properly setup, your object is now ready.
Tips: if your cloth that you bought is not compatible with this feature, do what is explained above.
Once you have setup your auto hide object, attach this object that you have created on your ATH or any AVATAR attachments point, wear this prim/object at the same time as your cloth or outfit, it will automatically hide your body parts for you.
Additional informations
HUD Taskbar
The following informations is about the body/head HUD taskbar:
- EXPAND icon: is to EXTEND the overall size of the HUD
- SHRINK icon: is to REDUCE the overall size of the HUD
- icon: minimize the HUD
- icon: detach the HUD from your ATH