Patch Notes

You can find a record of all the changes we are doing on the SIGNATURE products, bug fixes, updates and new features.
Any non-listed bugs please contact Mona Delpiaz using private message or a notecard directly in Second Life.

  1. Alice body Blender Maya DEVKIT update
  2. Gianni Body v5.0
  3. Geralt Body v1.5
  4. Alice Body v2.2
  5. Gianni, Geralt and Alice body MAYA DEVKIT
  6. Head: Gianni v2.8 and Geralt v1.4
  7. Body: Gianni v4.9 and Geralt v1.4
  8. Alice Body v2.1
  9. Alice Body DEVKIT 2.1
  10. Gianni, Geralt and Alice body DEVKIT UPDATE
  11. Gianni Body v4.8b
  12. Geralt Body v1.3a

Alice Body Blender 2.3 and Maya 2.2 DEVKITJune, 2020


  • the latest feet shape "Pointe" to Blender and Maya DEVKIT that was released with the Alice 2.2 Body update

Gianni Body v5.0 May, 2020


  • (SL Neck) > Neck to head junction to properly fit all SL neck compatible mesh/bento HEADS
  • New materials and intensity for skin shine effects (Shiny, Glossy, Wet)
  • Alpha presets HIDE/SHOW
  • The Activate/Deactivate Bakes on Mesh button
  • The tint layer section
  • Fingernails and Toenails can be tinted separately
  • In certain case, Alpha Mask Layers wasn't working using BoM
  • Neck mesh SHEATH, it was more inconvenient than useful since there is BoM and matching skins
  • (New Neck) Neck to head junction

Geralt Body v1.5 May, 2020


  • (SL Neck) > Neck to head junction to properly fit all SL neck compatible mesh/bento HEADS
  • New materials and intensity for skin shine effects (Shiny, Glossy, Wet)
  • Alpha presets HIDE/SHOW
  • The Activate/Deactivate Bakes on Mesh button
  • The tint layer section
  • Fingernails and Toenails can be tinted separately
  • In certain case, Alpha Mask Layers wasn't working using BoM
  • Mesh gap between shoulder blades
  • (New Neck) Neck to head junction
  • Neck mesh SHEATH, it was more inconvenient than useful since there is BoM and matching skins

Alice Body v2.2 February, 2020


  • New materials and intensity for skin shine effects (Shiny, Glossy, Wet)
  • New feet height (pointe)
  • New fingernails almond pointe shape
  • Alpha presets HIDE/SHOW
  • Possibility to select between Left and Right feet height
  • The Activate/Deactivate Bakes on Mesh button
  • The tint layer section
  • Fingernails and Toenails can be tinted separately
  • Memory overload issue on feet
  • In certain case, Alpha Mask Layers wasn't working using BoM

Gianni, Geralt and Alice body DEVKIT MAYA January, 2020


  • each mesh body devkit got a MAYA version (.ma, .mb and .fbx) Apply here to get it.

Head: Gianni v2.8 and Geralt v1.4 January, 2020


  • a temporary Bakes on Mesh activator HUD inside the mesh head folder, get the update, open your package, wear the Activator HUD and follow the steps (work with any mesh head version)

Body: Gianni v4.9 and Geralt v1.4 January, 2020


  • the possibility to wear alpha masking system layers combined with the current built-in auto hide system
  • a built-in BoM feature you will now be able to use Bakes on Mesh system layers combined with all current Omega and Signature appliers

Alice Body v2.1 December, 2019


  • a new feet low height, in between current flat and medium height, useful for low heels types
  • the possibility to wear alpha masking system layers combined with the current built-in auto hide system
  • a built-in BoM feature you will now be able to use Bakes on Mesh system layers combined with all current Omega and Signature appliers
  • (default, relaxed and motion) hands animations has been changed
  • in certain case, while changing feet height any hidden layers was showing, even though they were hidden on the HUD
  • the default bra rigging was clipping through shoulders with certain shape dimensions

Alice Body DEVKIT 2.1 December, 2019


  • a new feet low height inside the .blend, .DAE and .OBJ
    You can request the update by applying on our website here.

Gianni, Geralt and Alice body DEVKIT UPDATE October, 2019


  • each body devkit weight, they are way more accurate to the Second Life body version
    (including a video for Maya users, click here)
    You can apply on this page to get the latest version

Gianni Body v4.8b October, 2019


  • the blue heart, some sci fi products like torso was showing through
  • the BoM version, changed from test phase to live phase

Geralt Body v1.3a October, 2019


  • the default attachment point of the body, hands and feet
  • the BoM version, from test phase to live phase

Geralt Body v1.3 September, 2019


  • a Bakes on Mesh test version in a 2nd box inside the 1.3 Geralt box, get the 1.3 update to try Bakes on Mesh
  • 4 new skins, head + body working with the Bakes on Mesh update
  • eyebrows, hair, beard and bodyhair working with the Bakes on Mesh update
  • a Bakes on Mesh static head called Davis has been added inside the box
  • 4th TAB on the HUD for a more arranged visual
  • click and paint on the alpha body HUD to bulk hide body parts using HIDE BODY by PART
  • Ankle Lock on/off it will lock your ankle to zero position, some people wanted this feature to be built-in
  • the HUD design is more compact, in a portrait mode
  • rearranged few buttons

Signature Cock v1.8 September, 2019


  • sometimes with low FPS the penis wasn't emitting sperm properly, increased the particles drop rate

Alice Body v2.0 September, 2019


  • We released a large update of our Signature female body.
    The female body called Alice was first released in 2016, back in the days we were more focused on Gianni then Alice.
    Since a lot of you asked for a Signature female body, we decided to do a clean new version of the Alice body with our latest system.

    Below you will find a highlight list about what mostly changed on the Alice body:
    - Textures kit for tattoos and skins, available @signature-sl.fr/download
    - Mesh kit for clothes, shoes and accessories, available @signature-sl.fr/devkits

    - Using default 4 layers (skin, tattoo, underwear and clothes) body system
    - Work with Bakes on mesh body system

    - Compatibles with all omega appliers & signature
    - Texture with asymmetric arms, hands and feet

    - Physics for breast, butt and belly

    - Work with all (AO) animations and Bento

    - Rigged using Bento armature for fingers
    - 3 squares and 2 almonds shape fingersnails
    - Fingers and toes comes with 7 natural nails tones, 14 nails polish
    - 10 static hands animations and 1 animated

    - 3 feet height, flat, medium and high

    - 3 skins types, normal, fit and thin in 12 tones
    - Manage your skin glossiness and pores effects
    - Quickly input your own texture/uuid

    - Compatibles with the Signature Auto hide mesh clothes system
    - Built-in with 13 alpha saves for your wardrobe
    - Additional saves slots HUD available for free

Gianni Body v4.8a August, 2019


  • the HIDE/SHOW presets was mislabeled and wasn't working properly on the 4.8, fixed on the 4.8a HUD you can use this version with 4.8 body, hands and feet

Gianni Body v4.8 August, 2019


  • a Bakes on Mesh test version in a 2nd box inside the 4.8 Gianni box, get the 4.8 update to try Bakes on Mesh
  • 4 new skins (the one showing on the facebook UPDATE picture) head + body working with the Bakes on Mesh update
  • eyebrows, hair, beard and bodyhair working with the Bakes on Mesh update
  • a Bakes on Mesh static head called Davis has been added inside the box
  • 4th TAB on the HUD for a more arranged visual
  • click and paint on the alpha body HUD to bulk hide body parts using HIDE BODY by PART
  • Ankle Lock on/off it will lock your ankle to zero position, some people wanted this feature to be built-in
  • the HUD design is more compact, in a portrait mode
  • rearranged few buttons

Signature Cock v1.7 May, 2019


  • Default HUD position has been changed to prevent users from not seeing their HUD if they change the attachment point
  • Cum particles despawn duration has been reduced, to prevent neighbors from seeing cum particles through the ceiling

Gianni Body v4.7 May, 2019


  • on low graphic settings the inner neck mesh piece was clipping while zooming out
  • small fixes and improvements
  • more alpha presets, under Presets hide/show buttons
  • new button to quickly turn off skin glossiness
  • 4 more textures slots
  • you can now eraze individually a texture in the dropbox
  • confirm dialog before removing all textures from the dropbox
  • new UUID button, input and save your texture UUID in the dropbox, button called 'INPUT UUID'
  • get the current UUID from the preview texture from the dropbox
  • the default Gianni Skin tone texture legs/feet was darker than the torso
  • on Textures page, body parts boxes stay checked when you change destinations/layers
  • the skin pores effect has been reduced to a more realistic effect, the pores effect are now enabled by default
  • visually simplified the DRAG & DROP section
  • visually simplified the Options HUD page
  • replaced the glossiness number with a bar

Auto Hide Body Kit v1.1 May, 2019


  • reduced the AUTO_hide_body script memory from 64KB to 16KB for less memory usage

Gianni Body Dev Kit v3.0 April, 2019


  • the Bento armature to the latest Avastar-2.5-1 Bento Release using Blender v2.79, (request your kit here)

Geralt Body Dev Kit v2.0 April, 2019


  • the Bento armature to the latest Avastar-2.5-1 Bento Release using Blender v2.79, (request your kit here)

Dummyser v1.0 March, 2019


  • Dummyser, a Second Life dummy for textures creators, more about it: manual

Gianni Head v2.7 March, 2019


  • the auto updater, we added 3 options to choose: Update now, Tomorrow or Never (to prevent people from being spammed each day if they would like to stay on an older version)
  • input your own normal and specular maps using the INPUT TEXTURES button under Options tab
  • input separated texture on left and right eyes
  • input you own texture on eyelashes, template here: download
  • HUD replaced the CLEAR TEXTURES button by RESET TEXTURES

Geralt Head v1.3 March, 2019


  • the auto updater, we added 3 options to choose: Update now, Tomorrow or Never (to prevent people from being spammed each day if they would like to stay on an older version)
  • input your own normal and specular maps using the INPUT TEXTURES button under Options tab
  • input separated texture on left and right eyes
  • input you own texture on eyelashes, template here: download
  • HUD replaced the CLEAR TEXTURES button by RESET TEXTURES

Head Applier v2.2.1 March, 2019


  • you can now apply normal and specular maps
  • separated texture on left and right eyes
  • texture on eyelashes, template here: download
  • the restriction of adding items in your applier content
  • built in "detach" button, how to use

Body Applier v4.2.4 March, 2019


  • the restriction of adding items in your applier content
  • built in "detach" button, how to use

Signature Cock v1.6 March, 2019


  • the penis was ejaculating when it was hidden
  • replaced the HIDE button on the HUD to HIDE/SHOW
  • overall adjustements and improvements

Geralt Head Dev Kit v1.0 December, 2018


  • Geralt Head dev kit

Signature Cock v1.5 November, 2018


  • The HUD Interface design
  • Geralt skin tone

Geralt Head v1.2 August, 2018


  • default Geralt Body skin to match your Gianni Body with the Geralt Head

Gianni Body v4.6a (HOTFIX) May, 2018


  • while deleting a alpha save slot the preview was cleared, now it will keep the visual as is

Gianni Body v4.6 May, 2018


  • alpha save preview, when you click a saved save slot it will preview the clicked save in cyan, once you click 'apply' it will apply on the body and blue on the HUD
  • CLEAR PREVIEW button, this button replace the current preview in turquoise, by the actual hidden parts on your body
  • a button called 'delete all saves' with a confirm (YES/NO) dialog, if YES it will delete all the alpha saved slots on your HUD
  • 7 alpha save slots (total 16 save slots)
  • the auto updater, we added 3 options to choose: Update now, Tomorrow or Never (to prevent people from being spammed each day if they would like to stay on an older version)
  • A new HUD tab, for textures management, input and reset textures
  • input your own normal and specular maps to your body, using the new TEXTURES HUD tab
  • the material maps system has been updated to quicker way
  • the CLEAR TEXTURES button is now replaced by the RESET TEXTURES section on the TEXTURES HUD tab
  • the possibility to reset the normal and specular maps to default with the RESET TEXTURES section
  • the TINT SAVE SLOTS icons has been numbered
  • the sync button has been removed, once you wear your HUD or body the hidden body part will synchronize with your HUD

Geralt Body v1.1 May, 2018


  • alpha save preview, when you click a saved save slot it will preview the clicked save in cyan, once you click 'apply' it will apply on the body and blue on the HUD
  • CLEAR PREVIEW button, this button replace the current preview in turquoise, by the actual hidden parts on your body
  • a button called 'delete all saves' with a confirm (YES/NO) dialog, if YES it will delete all the alpha saved slots on your HUD
  • 7 alpha save slots (total 16 save slots)
  • the auto updater, we added 3 options to choose: Update now, Tomorrow or Never (to prevent people from being spammed each day if they would like to stay on an older version)
  • A new HUD tab, for textures management, input and reset textures
  • input your own normal and specular maps to your body, using the new TEXTURES HUD tab
  • the material maps system has been updated to quicker way
  • the CLEAR TEXTURES button is now replaced by the RESET TEXTURES section on the TEXTURES HUD tab
  • the possibility to reset the normal and specular maps to default with the RESET TEXTURES section
  • the TINT SAVE SLOTS icons has been numbered
  • the sync button has been removed, once you wear your HUD or body the hidden body part will synchronize with your HUD
  • the preset hide/show back torso was wrong

Body Applier v4.2 May, 2018


  • the possibility to apply a normal and specular texture only to the body layer
  • 2 sections, top and bottom, for a quicker way to make your applier
  • you can now apply your texture on different layer per applier HUD, example: body:button01 , tattoo:button02
  • increased the script memory, you can add more buttons and uuids to one HUD (if you exceed it will return Stack-Heap Collision, put less uuids)

Geralt Head v1.1 February, 2018


  • the possibility to delete all scripts in the head for roleplay users

Gianni Body v4.5 February, 2018


  • the alpha saving system has changed to an easier managing method
  • for those who does not like the Auto Hide feature, you can now turn it on or off
  • the possibility to delete all scripts in the body for roleplay users
  • on the alpha HUD the feet was backward on the back side of the body

Gianni Head v2.6 February, 2018


  • the possibility to delete all scripts in the head for roleplay users

Geralt Body Dev Kit v1.1 February, 2018


  • when binding a mesh to the armature, the model was messed up (Freeze Selected)

Geralt Body v1.0 February, 2018


  • Geralt Body

Geralt Head v1.0 February, 2018


  • Geralt Head

Geralt Body Dev Kit v1.0 February, 2018


  • Geralt Body Dev Kit

Gianni Body v4.4 November, 2017


  • changed default attachment points, body avatar center, hands R forearm and feet R lower leg
  • bringing back the body in 1 piece, 3 attachments, hands, feet and body
  • reworked the alpha saves system
  • Omega applier script system to their latest version
  • the auto updater system only send 1 update per day to prevent spam on re-login
  • "starfish" animation on right hand, was caused by the left hand motion animation
  • minor issue with the nails normal maps on 1st reset
  • if 1 hand was not animated, the other hand animation was not playing the animation on re-login
  • 1 hide and show buttons with differents alpha presets
  • auto alpha for clothes, accessories (auto alpha kit available at the Gianni display vendor)
  • REFRESH ALL excepted limbs button, being useless, since we can detach hands and feet separatly from the body

Gianni Body Dev Kit v2.1 November, 2017


  • the dev kit armature to Avastar Bento v2.0.45 (avastar-2RC7) and Blender v2.78a
  • accurate body extremities, ankle wrist and neck as OBJ
  • collada (DAE) file of the armature, this extension work on most 3D software
  • 2 differents Signature logos, for your vendors

Gianni Head v2.5 September, 2017


  • small offset on the UVMAP left side below the ear
  • a weird shadow effect when the ears was hidden
  • alpha glitch while using the eyelashes with a eyeliners texture
  • specular and normal textures maps to the head face layer
  • skin pore effect, can be turned ON and OFF
  • "question mark" icon on the HUD bar, this button bring you directly to https://www.signature-sl.fr/manual
  • mesh eyes with 6 colors, work with Omega (eyes can be hidden like the ears)
  • new makeup layer, total of 6 layers in this order (face, tattoo, makeup, eyebrows, beard and hair)
  • voice animations as gestures (3 voice activation levels)
  • you can change the size of the HUD bigger or smaller
  • 3 different speed for the eyes blinking
  • 3 different speed between each random animations
  • randomization system for animations (facials expressions and eyes blinks)
  • HUD have a brand new interface, easier and quicker to use
  • the mesh of the head, closer to the older Gianni static mesh head shape
  • SL shape sliders: nose, mouth, jaw and chin
  • the demo mesh piece arround the purchased version of the head

Gianni Body v4.3a September, 2017


  • the hands attachment point is now on "Chest"

Gianni Body v4.3 September, 2017


  • underwear and clothes layers was "alpha'd" by default
  • Omega nails applier was not working on the left hand nails
  • while changing the HUD attachment point, the HUD was in the wrong direction
  • the wrist bone has been shrunk, preventing long sleeves clothes to glitch through
  • now the body is in 4 attachments (Upper, Lower, Hands and Feet) to prevent the body from disappearing to certain users
  • reduced the quantity of linked prims to prevent the body from not loading correctly to certain users
  • hiding/showing the fingers/toes will also remove nails

Gianni Body v4.2 September, 2017


  • HOT FIX hands animations was not interacting with the HUD

Gianni Body v4.1 September, 2017


  • on certain circumstances the HUD script was out of memory
  • an issue while saving alpha preset
  • more possibilities to mask/blend layers (mean you can overlap a tattoo on the torso and one on the arms on a different layer)
  • "refresh all excepted limbs" button (you can now refresh all the body excepted the hands and feet)
  • HUD scaling, you are now able to make the HUD smaller or bigger by clicking the icons on the bar
  • you can now hide/show fingers and toes nails separately from the hands and feet
  • "question mark" icon on the HUD bar, this button bring you directly to https://www.signature-sl.fr/manual
  • template alpha mask only hiding the top and bottom of the default SL body
  • the layers underwear and clothes are hidden by default, that why the body is not opaque white underwater (can be turned on the Layers HUD tab)
  • the minimized bar has been replaced with a small Signature LOGO
  • the tattoo layer is now set to BLEND mode and clothes, underwear to MASK mode by default
  • refresh all body button is more efficient

Gianni Body v4.0 September, 2017


  • the body was white on certain circumstances
  • each layer can be hidden or cleared separately
  • 3 alphas cut on hands (fingers, palm and wrist)
  • switch between 2 types of alpha selection, per part or per section
  • all layers (body, tattoo, underwear and clothes) can now be hidden by parts
  • skin pore effect, can be turned ON and OFF
  • the clothes layer now have gloves and socks
  • we replaced the inworld notecards with this website (MANUAL, FAQ, DEVKITS, ...)
  • preselected alpha sections
  • the demo mesh piece around the purchased version of the body
  • the whole body is now in 2 attachments, top and bottom
  • the hands are no longer rigged with their own bones, mean you can combine with any bento type hands
  • fingernails and toenails textures
  • hands shape, more depth and wrist details
  • lowered the complexity and attachment per square meter of the body
  • the body is now fully rigged to the new BENTO armature
  • HUD have a brand new interface, easier and quicker to use
  • scripts in the HUD and BODY
  • alpha and color save slots
  • simplified the alpha blend and alpha mask system
  • Omega applier script, compatible with the new features

Gianni Head v2.0 April, 2017


  • this head is now rigged using new Second Life BENTO bones
  • added gums, teeth and tongue
  • added eyelashes
  • added inner neck piece to hide small gap from zoom distance
  • better ears modeling
  • added facial expressions (16 eyes and 16 mouth animations)
  • the eyes blinking is now using few animations in a random order
  • added mouth talking animation while you are typing in the local chat
  • added a new HUD page called ANIMS
  • added the possibility to tint the eyelashes
  • added eyelashes (4 textures in the core HUD)
  • reduced the amount and the size of icons textures for a quicker texture loading

Gianni Body v3.5 March, 2017


  • in certain cases hands could appears stretched to other users
  • 1 fingers motion on both hands
  • the possibility to clear the whole selected layer in the CLEAR LAYERS button
  • quickly input your glossiness amount, by clicking on the display numbers
  • rearranged the LIMBS hud page

Gianni Body v3.4 March, 2017


  • old Gianni static hand by new BENTO hands
  • 10 hands/fingers animations using BENTO bones
  • 1 animation without fingers for animals avatar who is using PAWS
  • 80 more ALPHA CUTS (front/back arms, front/back legs)
  • the inner neck mesh piece to work correctly with the Gianni MESH HEAD
  • specular and normal textures maps to the body skin layer
  • shortcuts to quickly clear your layers, using the CLEAR LAYERS button
  • added specularity manage buttons on the SKIN page
  • reduced the amount and the size of icons textures for a quicker texture loading

Gianni Head v1.1 November, 2016


  • eyes blink, can be turned on and off
  • eyes positions: opened, mid opened, closed
  • 2 new head texture type: mature and young
  • 2 textures of each: 2 hair, 2 beard and 2 eyebrows

Gianni Head v1.0 October, 2016


  • Gianni Head

Gianni Body v3.1 October, 2016


  • 3 more alpha cuts to Gianni upper arms left and right
  • possibility to change the color of the nails hands/feet
  • small fixes and improvements

Gianni Body v3.0 August, 2016


  • mesh with improved hand position and more naturally shaped fingers/thumb shape
  • replaced straight hand pose with a more relaxed position
  • now the gloves layer cover all nails
  • hands polygons count has been reduce
  • hands is now in 2 attachment points LEFT and RIGHT

Gianni Body v2.9 July, 2016


  • possibility to apply different textures per sides, left and right, arm, hand, foot and nails
  • 2 buttons to quickly hide left or right arm
  • improved the alpha saving and apply, now faster
  • change the colors of the selected layer
  • nails textures for feet and hands
  • INPUT TEXTURE button, apply texture wherever you want
  • CLEAR LAYERS button, to clear any body part
  • change MASK BLEND alpha mode separately
  • it was impossible to change the color of the neck sheath gradient

Gianni Body v2.8 June, 2016


  • v2.8 is needed if you want to apply incoming addons from Signature
  • small fixes and improvements

Gianni Body v2.7 May, 2016


  • new icons to interact with 2 new different feet cuts in the LIMBS page
  • teleport to the Signature Store on checking for updates
  • improved HEX color code input
  • using alpha refresh all, 1 part of the body wasn't showing
  • channel listening, now you have your own channel, causing less lag
  • 2 new feet cuts, middle feet cut and ankle cut
  • the arms clothes layer, was the wrong thickness
  • less deep belly button shape
  • improvement belly/stomach rig

Gianni Body v2.6 April, 2016


  • was able to change parts, section or refreshing alphas during alpha saving, caused wrong save
  • neck fix mesh gradient now OFF by default
  • cool-down was stuck if the server was not responding
  • inflated the calf muscle a bit, look more round
  • smoothed the knees
  • better butt cheeks
  • completely rebuild the feet, more realistic toes shape
  • improved body fitted weights
  • inside neck piece, between the neck and head junction, preventing gap from zoom distance...

Gianni Body v2.5 March, 2016


  • few more alpha cut on chest/abs
  • hands positions HUD icons now black and white
  • replaced ALPHA TATTOO button to CLEAR LAYERS button
  • reworked alpha mask code, now faster
  • sometimes the 'NECK FIX' texture was in the wrong ALPHA MODE
  • forced body texture to ALPHA MODE NONE
  • fixed a bug where the right HAND nail showed the wrong texture
  • more mesh details on shoulders, arms and throat...
  • smoothed the rig to the back/butt area, when butt shape slider was above 10
  • improved the shoulder/armpit rig area
  • the UVMAP, less stretched and better adapted to the SL default UV
  • few more alpha cut on chest/abs, better fit with open jacket/shirt
  • bulge on underwear and clothes layers
  • reworked default skin texture: added details, adjustments and skin pore
  • more realistic skin tones 8 white to chocolate and 4 chocolate to black

Gianni Body v2.4 March, 2016


  • debug message mistake while clicking on the UPDATE button
  • 3 new refresh buttons for a quick body section alpha refreshing
  • bug where it was impossible to hide the right hand glove layer
  • 9 new hands poses
  • the hands and feet hide/show interaction

Gianni Body v2.3 February, 2016


  • Gianni Body